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https://github.com/hrydgard/ppsspp.git
synced 2026-11-13 09:39:33 +01:00
Show game icons on recent buttons. Later, we'll have a real game selector with images.
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51a798989b
commit
c1acc02560
7 files changed
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-62
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@@ -55,6 +55,7 @@ namespace MainWindow {
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#include "MenuScreens.h"
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#include "EmuScreen.h"
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#include "GameInfoCache.h"
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#include "android/jni/TestRunner.h"
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#ifdef USING_QT_UI
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@@ -63,11 +64,9 @@ namespace MainWindow {
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#include <QDir>
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#endif
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// Ugly communication with NativeApp
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extern std::string game_title;
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static const int symbols[4] = {
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I_CROSS,
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I_CIRCLE,
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@@ -142,7 +141,7 @@ void LogoScreen::render() {
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if (t > 2.0f) alphaText = 3.0f - t;
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UIShader_Prepare();
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UIBegin();
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UIBegin(UIShader_Get());
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DrawBackground(alpha);
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ui_draw2d.SetFontScale(1.5f, 1.5f);
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@@ -157,9 +156,6 @@ void LogoScreen::render() {
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DrawWatermark();
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UIEnd();
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glsl_bind(UIShader_Get());
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ui_draw2d.Flush(UIShader_Get());
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}
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@@ -180,7 +176,7 @@ void MenuScreen::sendMessage(const char *message, const char *value) {
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void MenuScreen::render() {
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UIShader_Prepare();
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UIBegin();
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UIBegin(UIShader_Get());
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DrawBackground(1.0f);
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double xoff = 150 - frames_ * frames_ * 0.4f;
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@@ -258,16 +254,25 @@ void MenuScreen::render() {
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for (size_t j = 0; j < rec.size(); j++)
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if (rec[j] == '\\') rec[j] = '/';
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SplitPath(rec, nullptr, &filename, nullptr);
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if (UIButton(GEN_ID_LOOP(i), vlinear2, recentW, filename.c_str(), ALIGN_LEFT)) {
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screenManager()->switchScreen(new EmuScreen(g_Config.recentIsos[i]));
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UIContext *ctx = screenManager()->getUIContext();
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// This might create a texture so we must flush first.
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UIFlush();
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GameInfo *ginfo = g_gameInfoCache.GetInfo(g_Config.recentIsos[i], false);
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if (ginfo) {
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if (UITextureButton(ctx, GEN_ID_LOOP(i), vlinear2, 144, 80, ginfo->iconTexture, ALIGN_LEFT)) {
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screenManager()->switchScreen(new EmuScreen(g_Config.recentIsos[i]));
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}
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} else {
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if (UIButton(GEN_ID_LOOP(i), vlinear2, recentW, filename.c_str(), ALIGN_LEFT)) {
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screenManager()->switchScreen(new EmuScreen(g_Config.recentIsos[i]));
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}
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}
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}
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DrawWatermark();
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UIEnd();
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glsl_bind(UIShader_Get());
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ui_draw2d.Flush(UIShader_Get());
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}
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@@ -286,7 +291,7 @@ void PauseScreen::sendMessage(const char *msg, const char *value) {
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void PauseScreen::render() {
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UIShader_Prepare();
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UIBegin();
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UIBegin(UIShader_Get());
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DrawBackground(1.0f);
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const char *title;
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@@ -351,9 +356,6 @@ void PauseScreen::render() {
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DrawWatermark();
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UIEnd();
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glsl_bind(UIShader_Get());
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ui_draw2d.Flush(UIShader_Get());
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}
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void SettingsScreen::update(InputState &input) {
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@@ -366,7 +368,7 @@ void SettingsScreen::update(InputState &input) {
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void SettingsScreen::render() {
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UIShader_Prepare();
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UIBegin();
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UIBegin(UIShader_Get());
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DrawBackground(1.0f);
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ui_draw2d.DrawText(UBUNTU48, "Settings", dp_xres / 2, 20, 0xFFFFFFFF, ALIGN_HCENTER);
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@@ -425,9 +427,6 @@ void SettingsScreen::render() {
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}
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UIEnd();
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glsl_bind(UIShader_Get());
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ui_draw2d.Flush(UIShader_Get());
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}
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void DeveloperScreen::update(InputState &input) {
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@@ -439,7 +438,7 @@ void DeveloperScreen::update(InputState &input) {
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void DeveloperScreen::render() {
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UIShader_Prepare();
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UIBegin();
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UIBegin(UIShader_Get());
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DrawBackground(1.0f);
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ui_draw2d.DrawText(UBUNTU48, "Developer Tools", dp_xres / 2, 20, 0xFFFFFFFF, ALIGN_HCENTER);
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@@ -460,9 +459,6 @@ void DeveloperScreen::render() {
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}
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UIEnd();
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glsl_bind(UIShader_Get());
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ui_draw2d.Flush(UIShader_Get());
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}
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@@ -519,7 +515,7 @@ void FileSelectScreen::render() {
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FileListAdapter adapter(options_, &listing_);
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UIShader_Prepare();
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UIBegin();
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UIBegin(UIShader_Get());
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DrawBackground(1.0f);
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if (list_.Do(GEN_ID, 10, BUTTON_HEIGHT + 20, dp_xres-20, dp_yres - BUTTON_HEIGHT - 30, &adapter)) {
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@@ -552,9 +548,6 @@ void FileSelectScreen::render() {
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}
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#endif
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UIEnd();
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glsl_bind(UIShader_Get());
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ui_draw2d.Flush(UIShader_Get());
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}
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void CreditsScreen::update(InputState &input_state) {
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@@ -631,7 +624,7 @@ void CreditsScreen::render() {
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credits[0] = (const char *)temp;
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UIShader_Prepare();
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UIBegin();
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UIBegin(UIShader_Get());
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DrawBackground(1.0f);
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const int numItems = ARRAY_SIZE(credits);
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@@ -651,9 +644,6 @@ void CreditsScreen::render() {
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}
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UIEnd();
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glsl_bind(UIShader_Get());
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ui_draw2d.Flush(UIShader_Get());
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}
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void ErrorScreen::update(InputState &input_state) {
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@@ -665,7 +655,7 @@ void ErrorScreen::update(InputState &input_state) {
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void ErrorScreen::render()
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{
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UIShader_Prepare();
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UIBegin();
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UIBegin(UIShader_Get());
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DrawBackground(1.0f);
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ui_draw2d.DrawText(UBUNTU48, errorTitle_.c_str(), dp_xres / 2, 30, 0xFFFFFFFF, ALIGN_HCENTER);
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@@ -676,7 +666,4 @@ void ErrorScreen::render()
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}
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UIEnd();
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glsl_bind(UIShader_Get());
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ui_draw2d.Flush(UIShader_Get());
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}
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