Show game icons on recent buttons. Later, we'll have a real game selector with images.

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Henrik Rydgard committed 2013-03-30 19:34:15 +01:00
1 parent 51a798989b
commit c1acc02560
7 files changed
+71 -62

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@@ -253,7 +253,7 @@ void EmuScreen::render() {
glstate.viewport.set(0, 0, pixel_xres, pixel_yres);
glstate.viewport.restore();
ui_draw2d.Begin(DBMODE_NORMAL);
ui_draw2d.Begin(UIShader_Get(), DBMODE_NORMAL);
if (g_Config.bShowTouchControls)
DrawGamepad(ui_draw2d);
@@ -262,7 +262,7 @@ void EmuScreen::render() {
glsl_bind(UIShader_Get());
ui_draw2d.End();
ui_draw2d.Flush(UIShader_Get());
ui_draw2d.Flush();
// Tiled renderers like PowerVR should benefit greatly from this. However - seems I can't call it?