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UI: Trigger view recreate on static sized screens.
If a screen doesn't size via layout, it needs to recreate views on resize, which is what the resized() method is for.
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@@ -165,7 +165,11 @@ bool DisplayLayoutScreen::touch(const TouchInput &touch) {
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picked_ = 0;
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}
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return true;
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};
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}
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void DisplayLayoutScreen::resized() {
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RecreateViews();
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}
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void DisplayLayoutScreen::onFinish(DialogResult reason) {
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g_Config.Save();
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