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Additional cleanup
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@@ -1014,7 +1014,6 @@ void TextureCacheVulkan::LoadTextureLevel(TexCacheEntry &entry, uint8_t *writePt
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uint8_t *rearrange = (uint8_t *)AllocateAlignedMemory(w * scaleFactor * h * scaleFactor * 4, 16);
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scaler.ScaleAlways((u32 *)rearrange, pixelData, fmt, w, h, scaleFactor);
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pixelData = (u32 *)writePtr;
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dstFmt = (VkFormat)fmt;
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// We always end up at 8888. Other parts assume this.
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_assert_(dstFmt == VULKAN_8888_FORMAT);
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