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Implement sceUmdCancelWaitDriveStat().
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@@ -608,7 +608,7 @@ u32 __KernelResumeThreadFromWait(SceUID threadID, int retval)
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// Only run when you can safely accept a context switch
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// Triggers a waitable event, that is, it wakes up all threads that waits for it
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// If any changes were made, it will context switch
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bool __KernelTriggerWait(WaitType type, int id, bool dontSwitch)
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bool __KernelTriggerWait(WaitType type, int id, bool useRetVal, int retVal, bool dontSwitch)
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{
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bool doneAnything = false;
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@@ -621,6 +621,8 @@ bool __KernelTriggerWait(WaitType type, int id, bool dontSwitch)
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{
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// This thread was waiting for the triggered object.
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__KernelResumeThreadFromWait(t);
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if (useRetVal)
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t->setReturnValue(retVal);
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doneAnything = true;
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}
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}
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@@ -639,6 +641,16 @@ bool __KernelTriggerWait(WaitType type, int id, bool dontSwitch)
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return true;
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}
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bool __KernelTriggerWait(WaitType type, int id, bool dontSwitch)
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{
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return __KernelTriggerWait(type, id, false, 0, dontSwitch);
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}
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bool __KernelTriggerWait(WaitType type, int id, int retVal, bool dontSwitch)
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{
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return __KernelTriggerWait(type, id, true, retVal, dontSwitch);
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}
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// makes the current thread wait for an event
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void __KernelWaitCurThread(WaitType type, SceUID waitID, u32 waitValue, u32 timeoutPtr, bool processCallbacks)
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{
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