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Windows debugger: Load the dialogs on demand.
I think this is especially good for the Ge dialog since we now can avoid initializing that extra GL context unless you open the dialog.
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@@ -896,18 +896,21 @@ namespace MainWindow {
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break;
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case ID_DEBUG_DISASSEMBLY:
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CreateDisasmWindow();
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if (disasmWindow)
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disasmWindow->Show(true);
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break;
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case ID_DEBUG_GEDEBUGGER:
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#if PPSSPP_API(ANY_GL)
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CreateGeDebuggerWindow();
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if (geDebuggerWindow)
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geDebuggerWindow->Show(true);
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#endif
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break;
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case ID_DEBUG_MEMORYVIEW:
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CreateMemoryWindow();
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if (memoryWindow)
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memoryWindow->Show(true);
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break;
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