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Fixed unable to see game room issue on Air Conflicts - Aces Of World War 2, should also fix other games with similar issue (due to invalid group mode)
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-7
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@@ -1959,6 +1959,7 @@ int sceNetAdhocctlScan() {
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// Only scan when in Disconnected state, otherwise AdhocServer will kick you out
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if (adhocctlState == ADHOCCTL_STATE_DISCONNECTED) {
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adhocctlState = ADHOCCTL_STATE_SCANNING;
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adhocctlCurrentMode = ADHOCCTL_MODE_NORMAL;
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// Reset Networks/Group list to prevent other threads from using these soon to be replaced networks
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peerlock.lock();
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@@ -2013,7 +2014,7 @@ int sceNetAdhocctlGetScanInfo(u32 sizeAddr, u32 bufAddr) {
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SceNetAdhocctlScanInfoEmu *buf = NULL;
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if (Memory::IsValidAddress(bufAddr)) buf = (SceNetAdhocctlScanInfoEmu *)Memory::GetPointer(bufAddr);
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INFO_LOG(SCENET, "sceNetAdhocctlGetScanInfo([%08x]=%i, %08x)", sizeAddr, Memory::Read_U32(sizeAddr), bufAddr);
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INFO_LOG(SCENET, "sceNetAdhocctlGetScanInfo([%08x]=%i, %08x) at %08x", sizeAddr, Memory::Read_U32(sizeAddr), bufAddr, currentMIPS->pc);
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if (!g_Config.bEnableWlan) {
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return 0;
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}
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@@ -2484,7 +2485,7 @@ int NetAdhocctl_Create(const char* groupName) {
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// Wait for Status to be connected to prevent Ford Street Racing from Failed to create game session
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int us = adhocDefaultDelay;
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if (adhocctlState != ADHOCCTL_STATE_CONNECTED && iResult == SOCKET_ERROR && friendFinderRunning) {
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if (adhocctlState != ADHOCCTL_STATE_CONNECTED && adhocctlState != ADHOCCTL_STATE_GAMEMODE && iResult == SOCKET_ERROR && friendFinderRunning) {
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AdhocctlRequest req = { OPCODE_CONNECT, {0} };
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if (groupNameStruct != NULL) req.group = *groupNameStruct;
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return WaitBlockingAdhocctlSocket(req, us, "adhocctl connect");
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