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Vulkan: Compile compute shaders only if enabled.
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@@ -224,7 +224,6 @@ void VulkanTexture::Touch() {
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}
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VkImageView VulkanTexture::CreateViewForMip(int mip) {
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// Create the view while we're at it.
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VkImageViewCreateInfo view_info = { VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO };
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view_info.image = image_;
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view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
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