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Controls: Make the analog/digital mapping clash resolution more gentle.
Now takes the time into account, so clashing digital input will only shrink analog inputs once it's a few seconds old. Also fixes a bug where if there are both inputs, it was hard to reach the limits because the digital input itself ended up getting shrunk. This might help #17860
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@@ -512,7 +512,7 @@ AnalogSetupScreen::AnalogSetupScreen(const Path &gamePath) : UIDialogScreenWithG
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}
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void AnalogSetupScreen::update() {
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mapper_.Update();
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mapper_.Update(time_now_d());
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// We ignore the secondary stick for now and just use the two views
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// for raw and psp input.
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if (stickView_[0]) {
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