Implement the new screen sizing parameters

This commit is contained in:
Henrik Rydgård
2022-11-27 16:16:04 +01:00
parent 71410f2cb7
commit bdfde4cbac
7 changed files with 87 additions and 146 deletions
+22 -71
View File
@@ -88,9 +88,6 @@ bool DisplayLayoutScreen::touch(const TouchInput &touch) {
using namespace UI;
int mode = mode_ ? mode_->GetSelection() : 0;
if (g_Config.iSmallDisplayZoomType == (int)SmallDisplayZoom::AUTO) {
mode = -1;
}
const Bounds &screenBounds = screenManager()->getUIContext()->GetBounds();
if ((touch.flags & TOUCH_MOVE) != 0 && dragging_) {
@@ -100,15 +97,15 @@ bool DisplayLayoutScreen::touch(const TouchInput &touch) {
switch (mode) {
case MODE_MOVE:
{
g_Config.fSmallDisplayOffsetX = startDisplayOffsetX_ + relativeTouchX * 0.5f / screenBounds.w;
g_Config.fSmallDisplayOffsetY = startDisplayOffsetY_ + relativeTouchY * 0.5f / screenBounds.h;
g_Config.fDisplayOffsetX = startDisplayOffsetX_ + relativeTouchX / screenBounds.w;
g_Config.fDisplayOffsetY = startDisplayOffsetY_ + relativeTouchY / screenBounds.h;
break;
}
case MODE_RESIZE:
{
// Resize. Vertical = scaling; Up should be bigger so let's negate in that direction
float diffYProp = -relativeTouchY * 0.007f;
g_Config.fSmallDisplayZoomLevel = startScale_ * powf(2.0f, diffYProp);
g_Config.fDisplayScale = startScale_ * powf(2.0f, diffYProp);
break;
}
}
@@ -118,9 +115,9 @@ bool DisplayLayoutScreen::touch(const TouchInput &touch) {
dragging_ = true;
startX_ = touch.x;
startY_ = touch.y;
startDisplayOffsetX_ = g_Config.fSmallDisplayOffsetX;
startDisplayOffsetY_ = g_Config.fSmallDisplayOffsetY;
startScale_ = g_Config.fSmallDisplayZoomLevel;
startDisplayOffsetX_ = g_Config.fDisplayOffsetX;
startDisplayOffsetY_ = g_Config.fDisplayOffsetY;
startScale_ = g_Config.fDisplayScale;
}
if ((touch.flags & TOUCH_UP) != 0 && dragging_) {
@@ -134,29 +131,6 @@ void DisplayLayoutScreen::onFinish(DialogResult reason) {
g_Config.Save("DisplayLayoutScreen::onFinish");
}
UI::EventReturn DisplayLayoutScreen::OnCenter(UI::EventParams &e) {
g_Config.fSmallDisplayOffsetX = 0.5f;
g_Config.fSmallDisplayOffsetY = 0.5f;
RecreateViews();
return UI::EVENT_DONE;
};
UI::EventReturn DisplayLayoutScreen::OnZoomTypeChange(UI::EventParams &e) {
switch (g_Config.iSmallDisplayZoomType) {
case (int)SmallDisplayZoom::AUTO:
case (int)SmallDisplayZoom::PARTIAL_STRETCH:
case (int)SmallDisplayZoom::STRETCH:
g_Config.fSmallDisplayOffsetX = 0.5f;
g_Config.fSmallDisplayOffsetY = 0.5f;
break;
default:
// Not SmallDisplayZoom::MANUAL
break;
}
RecreateViews();
return UI::EVENT_DONE;
};
void DisplayLayoutScreen::dialogFinished(const Screen *dialog, DialogResult result) {
RecreateViews();
}
@@ -218,50 +192,27 @@ void DisplayLayoutScreen::CreateViews() {
bRotated_ = true;
}
mode_ = nullptr;
if (g_Config.iSmallDisplayZoomType >= (int)SmallDisplayZoom::AUTO) { // Scaling
if (g_Config.iSmallDisplayZoomType == (int)SmallDisplayZoom::AUTO) {
float autoBound = bounds.h / 270.0f;
// Case of screen rotated ~ only works with buffered rendering
if (bRotated_) {
autoBound = bounds.h / 480.0f;
} else { // Without rotation in common cases like 1080p we cut off 2 pixels of height, this reflects other cases
float resCommonWidescreen = autoBound - floor(autoBound);
if (resCommonWidescreen != 0.0f) {
float ratio = bounds.w / bounds.h;
if (ratio < orgRatio) {
autoBound = bounds.w / 480.0f;
}
else {
autoBound = bounds.h / 272.0f;
}
}
}
g_Config.fSmallDisplayZoomLevel = autoBound;
g_Config.fSmallDisplayOffsetX = 0.5f;
g_Config.fSmallDisplayOffsetY = 0.5f;
} else { // Manual Scaling
Choice *center = new Choice(di->T("Center"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10 + leftInset, NONE, NONE, 74));
center->OnClick.Handle(this, &DisplayLayoutScreen::OnCenter);
root_->Add(center);
float minZoom = 1.0f;
PopupSliderChoiceFloat *zoomlvl = new PopupSliderChoiceFloat(&g_Config.fSmallDisplayZoomLevel, minZoom, 10.0f, di->T("Zoom"), 1.0f, screenManager(), di->T("* PSP res"), new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10 + leftInset, NONE, NONE, 10 + 64 + 64));
root_->Add(zoomlvl);
mode_ = new ChoiceStrip(ORIENT_VERTICAL, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10 + leftInset, NONE, NONE, 158 + 64 + 10));
mode_->AddChoice(di->T("Move"));
mode_->AddChoice(di->T("Resize"));
mode_->SetSelection(0, false);
}
}
Choice *center = new Choice(di->T("Center"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10 + leftInset, NONE, NONE, 74));
center->OnClick.Add([&](UI::EventParams &) {
g_Config.fDisplayOffsetX = 0.5f;
g_Config.fDisplayOffsetY = 0.5f;
return UI::EVENT_DONE;
});
root_->Add(center);
PopupSliderChoiceFloat *aspectRatio = new PopupSliderChoiceFloat(&g_Config.fDisplayAspectRatio, 0.5f, 2.0f, di->T("Aspect Ratio"), screenManager(), "", new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10 + leftInset, NONE, NONE, 10 + 64 + 64));
root_->Add(aspectRatio);
mode_ = new ChoiceStrip(ORIENT_VERTICAL, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10 + leftInset, NONE, NONE, 158 + 64 + 10));
mode_->AddChoice(di->T("Move"));
mode_->AddChoice(di->T("Resize"));
mode_->SetSelection(0, false);
if (mode_) {
root_->Add(mode_);
}
static const char *zoomLevels[] = { "Stretching", "Partial Stretch", "Auto Scaling", "Manual Scaling" };
auto zoom = new PopupMultiChoice(&g_Config.iSmallDisplayZoomType, gr->T("Mode"), zoomLevels, 0, ARRAY_SIZE(zoomLevels), gr->GetName(), screenManager(), new AnchorLayoutParams(400, WRAP_CONTENT, bounds.w / 2.0f - 200.0f, NONE, NONE, 10));
zoom->OnChoice.Handle(this, &DisplayLayoutScreen::OnZoomTypeChange);
rightColumn->Add(zoom);
auto stretch = new CheckBox(&g_Config.bDisplayStretch, gr->T("Stretched"));
rightColumn->Add(stretch);
static const char *displayRotation[] = { "Landscape", "Portrait", "Landscape Reversed", "Portrait Reversed" };
auto rotation = new PopupMultiChoice(&g_Config.iInternalScreenRotation, gr->T("Rotation"), displayRotation, 1, ARRAY_SIZE(displayRotation), co->GetName(), screenManager());