Start work on making sound effects customizable

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Henrik Rydgård committed 2023-07-16 12:56:46 +02:00
1 parent 2537f76277
commit bd4f3f8953
9 files changed
+146 -34

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@@ -265,11 +265,11 @@ static bool DefaultSasThread() {
}
static const ConfigSetting achievementSettings[] = {
// Core settings
ConfigSetting("AchievementsEnable", &g_Config.bAchievementsEnable, true, CfgFlag::DEFAULT),
ConfigSetting("AchievementsChallengeMode", &g_Config.bAchievementsChallengeMode, false, CfgFlag::DEFAULT),
ConfigSetting("AchievementsEncoreMode", &g_Config.bAchievementsEncoreMode, false, CfgFlag::DEFAULT),
ConfigSetting("AchievementsUnofficial", &g_Config.bAchievementsUnofficial, false, CfgFlag::DEFAULT),
ConfigSetting("AchievementsSoundEffects", &g_Config.bAchievementsSoundEffects, true, CfgFlag::DEFAULT),
ConfigSetting("AchievementsLogBadMemReads", &g_Config.bAchievementsLogBadMemReads, false, CfgFlag::DEFAULT),
// Achievements login info. Note that password is NOT stored, only a login token.
@@ -277,6 +277,10 @@ static const ConfigSetting achievementSettings[] = {
// from the ini if manually entered (useful when testing various builds on Android).
ConfigSetting("AchievementsToken", &g_Config.sAchievementsToken, "", CfgFlag::DONT_SAVE),
ConfigSetting("AchievementsUserName", &g_Config.sAchievementsUserName, "", CfgFlag::DEFAULT),
// Customizations
ConfigSetting("AchievementsUnlockAudioFile", &g_Config.sAchievementsUnlockAudioFile, "", CfgFlag::DEFAULT),
ConfigSetting("AchievementsLeaderboardSubmitAudioFile", &g_Config.sAchievementsLeaderboardSubmitAudioFile, "", CfgFlag::DEFAULT),
};
static const ConfigSetting cpuSettings[] = {