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Fix symbol map loading, Qt fullscreen build
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@@ -17,6 +17,7 @@
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#include "Core/Core.h"
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#include "Core/Config.h"
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#include "Core/CoreParameter.h"
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#include "EmuThread.h"
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#include "DSoundStream.h"
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#include "WindowsHost.h"
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@@ -154,8 +155,7 @@ static std::string SymbolMapFilename(const char *currentFilename)
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bool WindowsHost::AttemptLoadSymbolMap()
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{
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return false;
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//return symbolMap.LoadSymbolMap(SymbolMapFilename(GetCurrentFilename()).c_str());
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return symbolMap.LoadSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart.c_str()).c_str());
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}
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void WindowsHost::AddSymbol(std::string name, u32 addr, u32 size, int type=0)
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