Fix symbol map loading, Qt fullscreen build

This commit is contained in:
Henrik Rydgard committed 2013-03-29 22:56:57 +01:00
1 parent 81444c92a1
commit bb939321bc
11 files changed
+629 -19

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@@ -17,6 +17,7 @@
#include "Core/Core.h"
#include "Core/Config.h"
#include "Core/CoreParameter.h"
#include "EmuThread.h"
#include "DSoundStream.h"
#include "WindowsHost.h"
@@ -154,8 +155,7 @@ static std::string SymbolMapFilename(const char *currentFilename)
bool WindowsHost::AttemptLoadSymbolMap()
{
return false;
//return symbolMap.LoadSymbolMap(SymbolMapFilename(GetCurrentFilename()).c_str());
return symbolMap.LoadSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart.c_str()).c_str());
}
void WindowsHost::AddSymbol(std::string name, u32 addr, u32 size, int type=0)