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Just save the current config every time the config file is switched
also undo #7473 because it would now introduce redundant writes.
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@@ -301,7 +301,6 @@ UI::EventReturn GameScreen::OnRemoveFromRecent(UI::EventParams &e) {
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if (!strcmp((*it).c_str(), gamePath_.c_str())) {
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#endif
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g_Config.recentIsos.erase(it);
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g_Config.Save();
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screenManager()->switchScreen(new MainScreen());
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return UI::EVENT_DONE;
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}
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