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Just save the current config every time the config file is switched
also undo #7473 because it would now introduce redundant writes.
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@@ -1104,6 +1104,7 @@ bool Config::hasGameConfig(const std::string &pGameId)
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void Config::changeGameSpecific(const std::string &pGameId)
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{
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Save();
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gameId_ = pGameId;
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bGameSpecific = !pGameId.empty();
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}
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