softgpu: Don't call rectangles quads.

GLES has quads and they work pretty differently.
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Unknown W. Brackets committed 2014-01-18 16:39:07 -08:00
1 parent 2e91adc607
commit b95f9cf9d1
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@@ -352,7 +352,7 @@ void TransformUnit::SubmitPrimitive(void* vertices, void* indices, u32 prim_type
}
case GE_PRIM_RECTANGLES:
Clipper::ProcessQuad(data[0], data[1]);
Clipper::ProcessRect(data[0], data[1]);
break;
case GE_PRIM_LINES: