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softgpu: Don't call rectangles quads.
GLES has quads and they work pretty differently.
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@@ -352,7 +352,7 @@ void TransformUnit::SubmitPrimitive(void* vertices, void* indices, u32 prim_type
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}
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case GE_PRIM_RECTANGLES:
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Clipper::ProcessQuad(data[0], data[1]);
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Clipper::ProcessRect(data[0], data[1]);
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break;
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case GE_PRIM_LINES:
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