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Debugger: Ignore small memory info by default.
The ini can be updated to enable higher resolution data. Allocations are always at least 0x100, so this is still pretty useful.
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@@ -22,6 +22,7 @@
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#include "Common/Log.h"
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#include "Common/Serialize/Serializer.h"
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#include "Common/Serialize/SerializeFuncs.h"
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#include "Core/Config.h"
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#include "Core/CoreTiming.h"
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#include "Core/Debugger/Breakpoints.h"
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#include "Core/Debugger/MemBlockInfo.h"
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@@ -366,18 +367,20 @@ void NotifyMemInfoPC(MemBlockFlags flags, uint32_t start, uint32_t size, uint32_
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// Clear the uncached and kernel bits.
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start &= ~0xC0000000;
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PendingNotifyMem info{ flags, start, size };
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info.ticks = CoreTiming::GetTicks();
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info.pc = pc;
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size_t copyLength = strLength;
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if (copyLength >= sizeof(info.tag)) {
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copyLength = sizeof(info.tag) - 1;
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}
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memcpy(info.tag, tagStr, copyLength);
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info.tag[copyLength] = 0;
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bool needFlush = false;
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{
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// When the setting is off, we skip smaller info to keep things fast.
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if (g_Config.bDebugMemInfoDetailed || size >= 0x100) {
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PendingNotifyMem info{ flags, start, size };
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info.ticks = CoreTiming::GetTicks();
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info.pc = pc;
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size_t copyLength = strLength;
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if (copyLength >= sizeof(info.tag)) {
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copyLength = sizeof(info.tag) - 1;
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}
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memcpy(info.tag, tagStr, copyLength);
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info.tag[copyLength] = 0;
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std::lock_guard<std::mutex> guard(pendingMutex);
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pendingNotifies.push_back(info);
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needFlush = pendingNotifies.size() > MAX_PENDING_NOTIFIES;
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