Name uniform buffers, add more asserts. Used this to track down the bug fixed in the previous commit.

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Henrik Rydgård committed 2021-12-10 21:01:01 +01:00
1 parent e10b53def3
commit b85a7e9a46
6 files changed
+14 -12

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@@ -165,9 +165,9 @@ void DrawEngineVulkan::InitDeviceObjects() {
// Note that pushUBO is also used for tessellation data (search for SetPushBuffer), and to upload
// the null texture. This should be cleaned up...
frame_[i].pushUBO = new VulkanPushBuffer(vulkan, 8 * 1024 * 1024, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT, PushBufferType::CPU_TO_GPU);
frame_[i].pushVertex = new VulkanPushBuffer(vulkan, 2 * 1024 * 1024, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, PushBufferType::CPU_TO_GPU);
frame_[i].pushIndex = new VulkanPushBuffer(vulkan, 1 * 1024 * 1024, VK_BUFFER_USAGE_INDEX_BUFFER_BIT, PushBufferType::CPU_TO_GPU);
frame_[i].pushUBO = new VulkanPushBuffer(vulkan, "pushUBO", 8 * 1024 * 1024, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT, PushBufferType::CPU_TO_GPU);
frame_[i].pushVertex = new VulkanPushBuffer(vulkan, "pushVertex", 2 * 1024 * 1024, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, PushBufferType::CPU_TO_GPU);
frame_[i].pushIndex = new VulkanPushBuffer(vulkan, "pushIndex", 1 * 1024 * 1024, VK_BUFFER_USAGE_INDEX_BUFFER_BIT, PushBufferType::CPU_TO_GPU);
}
VkPipelineLayoutCreateInfo pl{ VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO };
@@ -192,7 +192,7 @@ void DrawEngineVulkan::InitDeviceObjects() {
res = vkCreateSampler(device, &samp, nullptr, &nullSampler_);
_dbg_assert_(VK_SUCCESS == res);
vertexCache_ = new VulkanPushBuffer(vulkan, VERTEX_CACHE_SIZE, VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, PushBufferType::CPU_TO_GPU);
vertexCache_ = new VulkanPushBuffer(vulkan, "pushVertexCache", VERTEX_CACHE_SIZE, VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, PushBufferType::CPU_TO_GPU);
tessDataTransferVulkan = new TessellationDataTransferVulkan(vulkan);
tessDataTransfer = tessDataTransferVulkan;
@@ -295,7 +295,7 @@ void DrawEngineVulkan::BeginFrame() {
if (vertexCache_->GetTotalSize() > VERTEX_CACHE_SIZE) {
vertexCache_->Destroy(vulkan);
delete vertexCache_; // orphans the buffers, they'll get deleted once no longer used by an in-flight frame.
vertexCache_ = new VulkanPushBuffer(vulkan, VERTEX_CACHE_SIZE, VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, PushBufferType::CPU_TO_GPU);
vertexCache_ = new VulkanPushBuffer(vulkan, "vertexCacheR", VERTEX_CACHE_SIZE, VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, PushBufferType::CPU_TO_GPU);
vai_.Iterate([&](uint32_t hash, VertexArrayInfoVulkan *vai) {
delete vai;
});