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Ignore mouse mappings for UI
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@@ -130,7 +130,7 @@ void ControlMapper::Refresh() {
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LinearLayout *rightColumn = root->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f)));
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rightColumn->SetSpacing(2.0f);
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std::vector<KeyDef> mappings;
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KeyMap::KeyFromPspButton(pspKey_, &mappings);
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KeyMap::KeyFromPspButton(pspKey_, &mappings, false);
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for (size_t i = 0; i < mappings.size(); i++) {
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std::string deviceName = GetDeviceName(mappings[i].deviceId);
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