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Debugger: Add version event for future proofing.
Game isn't precisely right, but it's close enough.
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@@ -38,6 +38,10 @@
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// - "message": A string describing what happened.
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// - "level": Integer severity level. (1 = NOTICE, 2 = ERROR, 3 = WARN, 4 = INFO, 5 = DEBUG, 6 = VERBOSE)
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// - "ticket": Optional, present if in response to an event with a "ticket" field, simply repeats that value.
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//
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// At start, please send a "version" event. See WebSocket/GameSubscriber.cpp for more details.
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//
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// For other events, look inside Core/Debugger/WebSocket/ for details on each event.
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#include "Core/Debugger/WebSocket/GameBroadcaster.h"
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#include "Core/Debugger/WebSocket/LogBroadcaster.h"
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