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Add some paranoid checks guided by stack traces from Google Play
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@@ -353,8 +353,6 @@ void VulkanQueueRunner::RunSteps(VkCommandBuffer cmd, std::vector<VKRStep *> &st
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// * Create copies of render target that are rendered to multiple times and textured from in sequence, and push those render passes
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// as early as possible in the frame (Wipeout billboards).
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// Push down empty "Clear/Store" renderpasses, and merge them with the first "Load/Store" to the same framebuffer.
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// Actually let's just bother with the first one for now. This affects Wipeout Pure.
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for (int j = 0; j < (int)steps.size() - 1; j++) {
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if (steps[j]->stepType == VKRStepType::RENDER &&
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steps[j]->render.finalColorLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
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@@ -362,6 +360,8 @@ void VulkanQueueRunner::RunSteps(VkCommandBuffer cmd, std::vector<VKRStep *> &st
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steps[j]->render.finalColorLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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}
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// Push down empty "Clear/Store" renderpasses, and merge them with the first "Load/Store" to the same framebuffer.
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// Actually let's just bother with the first one for now. This affects Wipeout Pure.
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if (steps.size() > 1 && steps[j]->stepType == VKRStepType::RENDER &&
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steps[j]->render.numDraws == 0 &&
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steps[j]->render.color == VKRRenderPassAction::CLEAR &&
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