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Fix some bugs around game-specific config load/save (#21033)
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@@ -808,7 +808,6 @@ void GamePauseScreen::OnCreateConfig(UI::EventParams &e) {
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if (info->Ready(GameInfoFlags::PARAM_SFO)) {
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std::string gameId = info->id;
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g_Config.CreateGameConfig(gameId);
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g_Config.ChangeGameSpecific(gameId, info->GetTitle());
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g_Config.SaveGameConfig(gameId, info->GetTitle());
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if (info) {
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info->hasConfig = true;
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