GPU: Default vertex cache to off.

Previously, it was defaulted on only for OpenGL, where it didn't work.
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Unknown W. Brackets committed 2021-09-14 23:43:29 -07:00
1 parent 2ecaa61fa5
commit b6c6a5bb3f
2 files changed
+2 -6

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@@ -795,10 +795,6 @@ bool Config::IsBackendEnabled(GPUBackend backend, bool validate) {
return true;
}
static bool DefaultVertexCache() {
return DefaultGPUBackend() == (int)GPUBackend::OPENGL;
}
template <typename T, std::string (*FTo)(T), T (*FFrom)(const std::string &)>
struct ConfigTranslator {
static std::string To(int v) {
@@ -875,7 +871,7 @@ static ConfigSetting graphicsSettings[] = {
// Most low-performance (and many high performance) mobile GPUs do not support aniso anyway so defaulting to 4 is fine.
ConfigSetting("AnisotropyLevel", &g_Config.iAnisotropyLevel, 4, true, true),
ReportedConfigSetting("VertexDecCache", &g_Config.bVertexCache, &DefaultVertexCache, true, true),
ReportedConfigSetting("VertexDecCache", &g_Config.bVertexCache, false, true, true),
ReportedConfigSetting("TextureBackoffCache", &g_Config.bTextureBackoffCache, false, true, true),
ReportedConfigSetting("TextureSecondaryCache", &g_Config.bTextureSecondaryCache, false, true, true),
ReportedConfigSetting("VertexDecJit", &g_Config.bVertexDecoderJit, &DefaultCodeGen, false),