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x360 temporary right stick hard bind now configurable in ini file.
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@@ -170,15 +170,30 @@ void XinputDevice::ApplyDiff(XINPUT_STATE &state, InputState &input_state) {
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state.Gamepad.bRightTrigger > XINPUT_GAMEPAD_TRIGGER_THRESHOLD) {
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input_state.pad_buttons |= xinput_ctrl_map[i + 1];
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}
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}
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const SHORT rthreshold = 22000;
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if (state.Gamepad.sThumbRX > rthreshold) input_state.pad_buttons |= PAD_BUTTON_RIGHT;
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else if (state.Gamepad.sThumbRX < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_LEFT;
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if (state.Gamepad.sThumbRY > rthreshold) input_state.pad_buttons |= PAD_BUTTON_UP;
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else if (state.Gamepad.sThumbRY < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_DOWN;
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switch (g_Config.iRightStickBind) {
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case 0:
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break;
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case 1:
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if (state.Gamepad.sThumbRX > rthreshold) input_state.pad_buttons |= PAD_BUTTON_RIGHT;
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else if (state.Gamepad.sThumbRX < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_LEFT;
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if (state.Gamepad.sThumbRY > rthreshold) input_state.pad_buttons |= PAD_BUTTON_UP;
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else if (state.Gamepad.sThumbRY < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_DOWN;
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break;
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case 2:
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if (state.Gamepad.sThumbRX > rthreshold) input_state.pad_buttons |= PAD_BUTTON_B;
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else if (state.Gamepad.sThumbRX < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_X;
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if (state.Gamepad.sThumbRY > rthreshold) input_state.pad_buttons |= PAD_BUTTON_Y;
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else if (state.Gamepad.sThumbRY < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_A;
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break;
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case 3:
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if (state.Gamepad.sThumbRX > rthreshold) input_state.pad_buttons |= PAD_BUTTON_RBUMPER;
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else if (state.Gamepad.sThumbRX < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_LBUMPER;
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break;
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}
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}
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int XinputDevice::UpdateRawStateSingle(RawInputState &rawState)
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