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Don't push the second srcreen.
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@@ -31,6 +31,7 @@
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#include "UI/ui_atlas.h"
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#include "UI/ControlMappingScreen.h"
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#include "UI/UIShader.h"
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#include "UI/GameSettingsScreen.h"
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extern void DrawBackground(float alpha);
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@@ -218,7 +219,7 @@ void ControlMappingScreen::sendMessage(const char *message, const char *value) {
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}
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if (!strcmp(message, "settings")) {
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UpdateUIState(UISTATE_MENU);
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screenManager()->finishDialog(this, DR_OK);
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screenManager()->push(new GameSettingsScreen(""));
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}
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}
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