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Give the Vulkan allocator one owning thread
Readback buffers are allocated when the readback is recorded rather than on the render thread, so only the thread that records frames touches VMA. The allocator is created externally synchronized, and VMA is built with no-op mutexes and plain counters instead of std::mutex and std::atomic. Headless runs Vulkan offscreen in builds without SDL too, and CI runs the headless tests on lavapipe, skipping the pixel tests a hardware backend doesn't match the software references on. sleep_ms and sleep_us go, with the thread manager test waiting on an event instead, and so does the unused portable-file-dialogs header.
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@@ -4,6 +4,7 @@
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#include "Common/Log.h"
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#include "Common/TimeUtil.h"
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#include "Common/Thread/Barrier.h"
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#include "Common/Thread/Event.h"
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#include "Common/Thread/ThreadManager.h"
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#include "Common/Thread/Channel.h"
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#include "Common/Thread/Promise.h"
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@@ -18,8 +19,11 @@ struct ResultObject {
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bool ok;
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};
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// Holds the result back until the parallel loop test is done, so BlockUntilReady really waits.
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static Event *g_resultGate;
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ResultObject *ResultProducer() {
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sleep_ms(250, "test-result");
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g_resultGate->Wait();
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printf("result produced: thread %d\n", GetCurrentThreadIdForDebug());
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return new ResultObject{ true };
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}
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@@ -36,7 +40,6 @@ bool TestMailbox() {
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}
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void rangeFunc(int lower, int upper) {
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sleep_ms(30, "test-range");
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printf(" - range %d-%d (thread %d)\n", lower, upper, GetCurrentThreadIdForDebug());
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}
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@@ -130,12 +133,12 @@ bool TestThreadManager() {
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g_threadMan = &manager;
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Event resultGate;
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g_resultGate = &resultGate;
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Promise<ResultObject *> *object(Promise<ResultObject *>::Spawn(&manager, &ResultProducer, TaskType::IO_BLOCKING));
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if (!TestParallelLoop(&manager)) {
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return false;
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}
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sleep_ms(100, "test-threadman");
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const bool loopOk = TestParallelLoop(&manager);
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resultGate.Notify();
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ResultObject *result = object->BlockUntilReady();
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if (result) {
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@@ -143,6 +146,9 @@ bool TestThreadManager() {
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}
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delete object;
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if (!loopOk) {
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return false;
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}
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if (!TestMailbox()) {
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return false;
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