Better solution, still pretty much optimal.

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Henrik Rydgård committed 2024-01-10 18:14:59 +01:00
1 parent d0817c4c0a
commit b4fe03de8b
3 files changed
+19 -9

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+15 -7
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@@ -328,22 +328,30 @@ void DrawEngineVulkan::DoFlush() {
PackedDescriptor *descriptors = renderManager->PushDescriptorSet(descCount, &descSetIndex);
descriptors[0].image.view = imageView;
descriptors[0].image.sampler = sampler;
descriptors[1].image.view = boundSecondary_;
descriptors[1].image.sampler = samplerSecondaryNearest_;
descriptors[2].image.view = boundDepal_;
descriptors[2].image.sampler = (boundDepal_ && boundDepalSmoothed_) ? samplerSecondaryLinear_ : samplerSecondaryNearest_;
descriptors[3].buffer_zero_offset.buffer = baseBuf;
descriptors[3].buffer_zero_offset.range = sizeof(UB_VS_FS_Base);
descriptors[4].buffer_zero_offset.buffer = lightBuf;
descriptors[4].buffer_zero_offset.range = sizeof(UB_VS_Lights);
descriptors[5].buffer_zero_offset.buffer = boneBuf;
descriptors[5].buffer_zero_offset.range = sizeof(UB_VS_Bones);
descriptors[3].buffer.buffer = baseBuf;
descriptors[3].buffer.range = sizeof(UB_VS_FS_Base);
descriptors[3].buffer.offset = 0;
descriptors[4].buffer.buffer = lightBuf;
descriptors[4].buffer.range = sizeof(UB_VS_Lights);
descriptors[4].buffer.offset = 0;
descriptors[5].buffer.buffer = boneBuf;
descriptors[5].buffer.range = sizeof(UB_VS_Bones);
descriptors[5].buffer.offset = 0;
if (tess) {
const VkDescriptorBufferInfo *bufInfo = tessDataTransferVulkan->GetBufferInfo();
for (int j = 0; j < 3; j++) {
descriptors[j + 6].buffer.buffer = bufInfo[j].buffer;
descriptors[j + 6].buffer.offset = bufInfo[j].offset;
descriptors[j + 6].buffer.range = bufInfo[j].range;
descriptors[j + 6].buffer.offset = bufInfo[j].offset;
}
}
// TODO: Can we avoid binding all three when not needed? Same below for hardware transform.