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Fix issues with savestates and non-buffered rendering
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@@ -623,7 +623,6 @@ void PSP_RunLoopWhileState() {
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}
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void PSP_RunLoopUntil(u64 globalticks) {
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SaveState::Process();
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if (coreState == CORE_POWERDOWN || coreState == CORE_BOOT_ERROR || coreState == CORE_RUNTIME_ERROR) {
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return;
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} else if (coreState == CORE_STEPPING) {
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