More renaming. Fix shader view for Vulkan

This commit is contained in:
Henrik Rydgård committed 2022-08-22 12:30:51 +02:00
1 parent 82a6c42e17
commit b39b74e602
13 files changed
+40 -42

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+3 -3
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@@ -200,7 +200,7 @@ void TextureCacheVulkan::SetFramebufferManager(FramebufferManagerVulkan *fbManag
}
void TextureCacheVulkan::DeviceLost() {
depalShaderCache_->DeviceLost();
textureShaderCache_->DeviceLost();
VulkanContext *vulkan = draw_ ? (VulkanContext *)draw_->GetNativeObject(Draw::NativeObject::CONTEXT) : nullptr;
@@ -227,7 +227,7 @@ void TextureCacheVulkan::DeviceRestore(Draw::DrawContext *draw) {
_assert_(!allocator_);
samplerCache_.DeviceRestore(vulkan);
depalShaderCache_->DeviceRestore(draw);
textureShaderCache_->DeviceRestore(draw);
VkSamplerCreateInfo samp{ VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO };
samp.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
@@ -320,7 +320,7 @@ void TextureCacheVulkan::StartFrame() {
TextureCacheCommon::StartFrame();
InvalidateLastTexture();
depalShaderCache_->Decimate();
textureShaderCache_->Decimate();
timesInvalidatedAllThisFrame_ = 0;
texelsScaledThisFrame_ = 0;