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Debugger: Organize WebSocket event handling.
Just a starting point to organize it. Trying to keep it simple.
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// Copyright (c) 2018- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "Core/Debugger/WebSocket/Common.h"
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#include "Core/Debugger/WebSocket/GameBroadcaster.h"
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#include "Core/System.h"
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void GameBroadcaster::Broadcast(net::WebSocketServer *ws) {
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// TODO: This is ugly. Implement proper information instead.
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// TODO: Should probably include info about which game, etc.
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GlobalUIState state = GetUIState();
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if (prevState_ != state) {
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if (state == UISTATE_PAUSEMENU) {
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ws->Send(R"({"event":"game_pause"})");
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} else if (state == UISTATE_INGAME && prevState_ == UISTATE_PAUSEMENU) {
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ws->Send(R"({"event":"game_resume"})");
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} else if (state == UISTATE_INGAME) {
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ws->Send(R"({"event":"game_start"})");
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} else if (state == UISTATE_MENU) {
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ws->Send(R"({"event":"game_quit"})");
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}
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prevState_ = state;
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}
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}
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