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Create a safer variant of BlockTransferAllowCreateFB, enable for FF Type 0
Performance improvement by avoiding unnecessary readbacks. New one is called IntraVRAMBlockTransferAllowCreateFB. This one only allows intra-VRAM block transfers to happen on-GPU, such as the one this game uses for bloom. Good chances to avoid missing stuff that actually requires real readback, if there's any.
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@@ -62,6 +62,7 @@ void Compatibility::CheckSettings(IniFile &iniFile, const std::string &gameID) {
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CheckSetting(iniFile, gameID, "MGS2AcidHack", &flags_.MGS2AcidHack);
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CheckSetting(iniFile, gameID, "SonicRivalsHack", &flags_.SonicRivalsHack);
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CheckSetting(iniFile, gameID, "BlockTransferAllowCreateFB", &flags_.BlockTransferAllowCreateFB);
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CheckSetting(iniFile, gameID, "IntraVRAMBlockTransferAllowCreateFB", &flags_.IntraVRAMBlockTransferAllowCreateFB);
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CheckSetting(iniFile, gameID, "YugiohSaveFix", &flags_.YugiohSaveFix);
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CheckSetting(iniFile, gameID, "ForceUMDDelay", &flags_.ForceUMDDelay);
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CheckSetting(iniFile, gameID, "ForceMax60FPS", &flags_.ForceMax60FPS);
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