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synced 2026-10-13 22:40:29 +02:00
MsgDialog: Add scrollbar when message is long.
Some games hard wrap their messages, and PSP firmware also showed a scrollbar. Let's do the same. One intentional difference: trying to ensure we always show part of a hidden line to make it clear to the user that there's more text.
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@@ -15,6 +15,7 @@
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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#include "Core/Dialog/PSPMsgDialog.h"
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#include "Core/Util/PPGeDraw.h"
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#include "Core/HLE/sceCtrl.h"
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@@ -66,6 +67,9 @@ int PSPMsgDialog::Init(unsigned int paramAddr) {
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}
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flag = 0;
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scrollPos_ = 0.0f;
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framesUpHeld_ = 0;
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framesDownHeld_ = 0;
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// Check request invalidity
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if(messageDialog.type == 0 && !(messageDialog.errorNum & 0x80000000))
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@@ -141,67 +145,92 @@ int PSPMsgDialog::Init(unsigned int paramAddr) {
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return 0;
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}
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void PSPMsgDialog::DisplayMessage(std::string text, bool hasYesNo, bool hasOK)
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{
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void PSPMsgDialog::DisplayMessage(std::string text, bool hasYesNo, bool hasOK) {
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auto di = GetI18NCategory("Dialog");
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float WRAP_WIDTH = 300.0f;
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if (UTF8StringNonASCIICount(text.c_str()) > 3)
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WRAP_WIDTH = 372.0f;
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float y = 140.0f;
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float h, sy, ey;
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PPGeMeasureText(nullptr, &h, text.c_str(), FONT_SCALE, PPGE_LINE_WRAP_WORD, WRAP_WIDTH);
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float h2 = h / 2.0f;
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ey = y + h2 + 20.0f;
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float totalHeight = 0.0f;
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PPGeMeasureText(nullptr, &totalHeight, text.c_str(), FONT_SCALE, PPGE_LINE_WRAP_WORD, WRAP_WIDTH);
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// The PSP normally only shows about 8 lines at a time.
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// For improved UX, we intentionally show part of the next line.
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float visibleHeight = std::min(totalHeight, 175.0f);
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float h2 = visibleHeight / 2.0f;
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float centerY = 135.0f;
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float sy = centerY - h2 - 15.0f;
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float ey = centerY + h2 + 20.0f;
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float buttonY = centerY + h2 + 5.0f;
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PPGeStyle textStyle = FadedStyle(PPGeAlign::BOX_CENTER, FONT_SCALE);
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PPGeStyle messageStyle = FadedStyle(PPGeAlign::BOX_HCENTER, FONT_SCALE);
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if (hasYesNo)
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{
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auto di = GetI18NCategory("Dialog");
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const char *choiceText;
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float x, w;
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auto drawSelectionBoxAndAdjust = [&](float x) {
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// Box has a fixed size.
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float w = 15.0f;
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float h = 8.0f;
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PPGeDrawRect(x - w, buttonY - h, x + w, buttonY + h, CalcFadedColor(0x6DCFCFCF));
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centerY -= h + 5.0f;
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sy -= h + 5.0f;
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ey = buttonY + h * 2.0f + 5.0f;
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};
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if (hasYesNo) {
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if (yesnoChoice == 1) {
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choiceText = di->T("Yes");
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x = 204.0f;
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drawSelectionBoxAndAdjust(204.0f);
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} else {
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drawSelectionBoxAndAdjust(273.0f);
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}
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else {
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choiceText = di->T("No");
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x = 273.0f;
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}
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PPGeMeasureText(&w, &h, choiceText, FONT_SCALE);
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w = 15.0f;
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h = 8.0f;
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float y2 = y + h2 + 8.0f;
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h2 += h + 5.0f;
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y = 135.0f - h;
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PPGeDrawRect(x - w, y2 - h, x + w, y2 + h, CalcFadedColor(0x6DCFCFCF));
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PPGeDrawText(di->T("Yes"), 203.0f, y2 - 1.0f, textStyle);
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PPGeDrawText(di->T("No"), 272.0f, y2 - 1.0f, textStyle);
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PPGeDrawText(di->T("Yes"), 203.0f, buttonY - 1.0f, textStyle);
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PPGeDrawText(di->T("No"), 272.0f, buttonY - 1.0f, textStyle);
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if (IsButtonPressed(CTRL_LEFT) && yesnoChoice == 0) {
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yesnoChoice = 1;
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}
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else if (IsButtonPressed(CTRL_RIGHT) && yesnoChoice == 1) {
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} else if (IsButtonPressed(CTRL_RIGHT) && yesnoChoice == 1) {
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yesnoChoice = 0;
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}
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ey = y2 + 25.0f;
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buttonY += 8.0f + 5.0f;
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}
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if (hasOK) {
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auto di = GetI18NCategory("Dialog");
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float x, w;
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x = 240.0f;
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w = 15.0f;
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h = 8.0f;
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float y2 = y + h2 + 8.0f;
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h2 += h + 5.0f;
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y = 135.0f - h;
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PPGeDrawRect(x - w, y2 - h, x + w, y2 + h, CalcFadedColor(0x6DCFCFCF));
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PPGeDrawText(di->T("OK"), 239.0f, y2 - 1.0f, textStyle);
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ey = y2 + 25.0f;
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drawSelectionBoxAndAdjust(240.0f);
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PPGeDrawText(di->T("OK"), 239.0f, buttonY - 1.0f, textStyle);
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buttonY += 8.0f + 5.0f;
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}
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PPGeScissor(0, (int)(centerY - h2 - 2), 480, (int)(centerY + h2 + 2));
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PPGeDrawTextWrapped(text.c_str(), 240.0f, centerY - h2 - scrollPos_, WRAP_WIDTH, 0, messageStyle);
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PPGeScissorReset();
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// Do we need a scrollbar?
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if (visibleHeight < totalHeight) {
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float scrollSpeed = 5.0f;
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float scrollMax = totalHeight - visibleHeight;
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float bobHeight = (visibleHeight / totalHeight) * visibleHeight;
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float bobOffset = (scrollPos_ / scrollMax) * (visibleHeight - bobHeight);
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float bobY1 = centerY - h2 + bobOffset;
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PPGeDrawRect(435.0f, bobY1, 440.0f, bobY1 + bobHeight, CalcFadedColor(0xFFCCCCCC));
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auto buttonDown = [this](int btn, int &held) {
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if (IsButtonPressed(btn)) {
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held = 0;
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return true;
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}
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return IsButtonHeld(btn, held, 1, 1);
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};
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if (buttonDown(CTRL_DOWN, framesDownHeld_) && scrollPos_ < scrollMax) {
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scrollPos_ = std::min(scrollMax, scrollPos_ + scrollSpeed);
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}
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if (buttonDown(CTRL_UP, framesUpHeld_) && scrollPos_ > 0.0f) {
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scrollPos_ = std::max(0.0f, scrollPos_ - scrollSpeed);
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}
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}
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PPGeDrawTextWrapped(text.c_str(), 240.0f, y, WRAP_WIDTH, 0, textStyle);
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sy = 125.0f - h2;
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PPGeDrawRect(40.0f, sy, 440.0f, sy + 1.0f, CalcFadedColor(0xFFFFFFFF));
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PPGeDrawRect(40.0f, ey, 440.0f, ey + 1.0f, CalcFadedColor(0xFFFFFFFF));
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}
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@@ -314,6 +343,13 @@ void PSPMsgDialog::DoState(PointerWrap &p)
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p.Do(messageDialogAddr);
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p.DoArray(msgText, sizeof(msgText));
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p.Do(yesnoChoice);
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// We don't save state this, you'll just have to scroll down again.
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if (p.mode == p.MODE_READ) {
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scrollPos_ = 0.0f;
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framesUpHeld_ = 0;
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framesDownHeld_ = 0;
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}
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}
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pspUtilityDialogCommon *PSPMsgDialog::GetCommonParam()
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