UTF8-enable PPGE and add hiragana and katakana, let's see if this is enough.

This commit is contained in:
Henrik Rydgard committed 2013-04-17 20:51:02 +02:00
1 parent a26718f20a
commit b12fc6e7aa
8 files changed
+447 -143

No files matched your search

+1 -1
View File
@@ -892,7 +892,7 @@ void TextureCache::LoadTextureLevel(TexCacheEntry &entry, int level)
{
void *finalBuf = NULL;
// TODO: only do this once
// TODO: only do this once
u32 texByteAlign = 1;
// TODO: Look into using BGRA for 32-bit textures when the GL_EXT_texture_format_BGRA8888 extension is available, as it's faster than RGBA on some chips.