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Vulkan: Make multithreaded rendering an option.
Multi-threaded rendering is good for smoothing out performance spikes and increasing performance on low-power devices. However, the way we use it it doesn't benefit latency (input lag) at all, rather the opposite. So make it an option.
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@@ -611,6 +611,8 @@ static const ConfigSetting graphicsSettings[] = {
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ConfigSetting("InflightFrames", &g_Config.iInflightFrames, 3, CfgFlag::DEFAULT),
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ConfigSetting("RenderDuplicateFrames", &g_Config.bRenderDuplicateFrames, false, CfgFlag::PER_GAME),
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ConfigSetting("MultiThreading", &g_Config.bRenderMultiThreading, true, CfgFlag::DEFAULT),
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ConfigSetting("ShaderCache", &g_Config.bShaderCache, true, CfgFlag::DONT_SAVE), // Doesn't save. Ini-only.
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ConfigSetting("GpuLogProfiler", &g_Config.bGpuLogProfiler, false, CfgFlag::DEFAULT),
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};
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