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Fix exit crash on Windows ARM64 with D3D11 (and probably also x64 Windows, but couldn't repro that)
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@@ -335,6 +335,7 @@ void MainThreadFunc() {
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g_graphicsContext->Shutdown();
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delete g_graphicsContext;
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g_graphicsContext = nullptr;
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RECT rc;
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if (console && GetWindowRect(console, &rc) && !IsIconic(console)) {
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