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Fix logic
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@@ -291,7 +291,7 @@ int PSPMsgDialog::Update(int animSpeed)
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int PSPMsgDialog::Abort()
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{
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//Fix Katekyoushi Hitman Reborn! Battle Arena
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if (status == SCE_UTILITY_STATUS_NONE)
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if (status != SCE_UTILITY_STATUS_RUNNING)
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return SCE_ERROR_UTILITY_INVALID_STATUS;
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else {
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status = SCE_UTILITY_STATUS_FINISHED;
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