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Introduce "Compatibility Flags".
These should be used very restrictively, see comment in Compatibility.h. Should help #8004, by disabling depth rounding in Fight Night round 3.
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@@ -1237,7 +1237,7 @@ u32 sceKernelReferThreadStatus(u32 threadID, u32 statusPtr)
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return SCE_KERNEL_ERROR_ILLEGAL_SIZE;
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}
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DEBUG_LOG(SCEKERNEL, "sceKernelReferThreadStatus(%i, %08x)", threadID, statusPtr);
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VERBOSE_LOG(SCEKERNEL, "sceKernelReferThreadStatus(%i, %08x)", threadID, statusPtr);
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t->nt.nativeSize = THREADINFO_SIZE_AFTER_260;
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if (wantedSize != 0)
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@@ -1248,7 +1248,7 @@ u32 sceKernelReferThreadStatus(u32 threadID, u32 statusPtr)
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}
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else
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{
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DEBUG_LOG(SCEKERNEL, "sceKernelReferThreadStatus(%i, %08x)", threadID, statusPtr);
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VERBOSE_LOG(SCEKERNEL, "sceKernelReferThreadStatus(%i, %08x)", threadID, statusPtr);
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t->nt.nativeSize = THREADINFO_SIZE;
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u32 sz = std::min(THREADINFO_SIZE, wantedSize);
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