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Make the dispatcher less confusing
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@@ -1995,11 +1995,8 @@ bool __KernelLoadGEDump(const std::string &base_filename, std::string *error_str
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// Make sure we don't get out of sync.
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MIPS_MAKE_LUI(MIPS_REG_A0, 0),
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MIPS_MAKE_SYSCALL("sceGe_user", "sceGeDrawSync"),
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// Set the return address after the entry which saved the filename.
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MIPS_MAKE_LUI(MIPS_REG_RA, mipsr4k.pc >> 16),
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MIPS_MAKE_ADDIU(MIPS_REG_RA, MIPS_REG_RA, 8),
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// Wait for the next vblank to render again.
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MIPS_MAKE_JR_RA(),
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MIPS_MAKE_J(mipsr4k.pc + 8),
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MIPS_MAKE_SYSCALL("sceDisplay", "sceDisplayWaitVblankStart"),
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// This never gets reached, just here to be safe.
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MIPS_MAKE_BREAK(0),
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