For the non-vulkan backends, zero display rotation settings just to be sure.

This commit is contained in:
Henrik Rydgård
2019-06-24 10:30:32 +02:00
parent 452dce0699
commit aff429ee09
3 changed files with 13 additions and 0 deletions
+4
View File
@@ -1,6 +1,7 @@
#include <cassert>
#include "AndroidJavaGLContext.h"
#include "base/display.h"
#include "base/NativeApp.h"
#include "gfx_es2/gpu_features.h"
#include "Core/ConfigValues.h"
@@ -13,6 +14,9 @@ AndroidJavaEGLGraphicsContext::AndroidJavaEGLGraphicsContext() {
bool AndroidJavaEGLGraphicsContext::InitFromRenderThread(ANativeWindow *wnd, int desiredBackbufferSizeX, int desiredBackbufferSizeY, int backbufferFormat, int androidVersion) {
ILOG("AndroidJavaEGLGraphicsContext::InitFromRenderThread");
CheckGLExtensions();
// OpenGL handles rotated rendering in the driver.
g_display_rotation = DisplayRotation::ROTATE_0;
g_display_rot_matrix.setIdentity();
draw_ = Draw::T3DCreateGLContext();
renderManager_ = (GLRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
bool success = draw_->CreatePresets();