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Some work towards better control handling, includes stickyfix from native
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@@ -1,3 +1,4 @@
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#include "input/input_state.h"
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#include "KeyboardDevice.h"
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#include "../Common/CommonTypes.h"
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#include "../Core/HLE/sceCtrl.h"
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@@ -18,6 +19,21 @@ static const unsigned short key_ctrl_map[] = {
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VK_RIGHT, CTRL_RIGHT,
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};
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static const unsigned short key_pad_map[] = {
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VK_SPACE, PAD_BUTTON_START,
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'V', PAD_BUTTON_SELECT,
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'A', PAD_BUTTON_X,
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'S', PAD_BUTTON_Y,
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'X', PAD_BUTTON_B,
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'Z', PAD_BUTTON_A,
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'Q', PAD_BUTTON_LBUMPER,
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'W', PAD_BUTTON_RBUMPER,
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VK_UP, PAD_BUTTON_UP,
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VK_DOWN, PAD_BUTTON_DOWN,
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VK_LEFT, PAD_BUTTON_LEFT,
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VK_RIGHT, PAD_BUTTON_RIGHT,
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};
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static const unsigned short analog_ctrl_map[] = {
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'I', CTRL_UP,
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'K', CTRL_DOWN,
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@@ -25,7 +41,7 @@ static const unsigned short analog_ctrl_map[] = {
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'L', CTRL_RIGHT,
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};
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int KeyboardDevice::UpdateState() {
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int KeyboardDevice::UpdateState(InputState &input_state) {
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bool alternate = GetAsyncKeyState(VK_SHIFT) != 0;
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static u32 alternator = 0;
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bool doAlternate = alternate && (alternator++ % 10) < 5;
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@@ -33,9 +49,11 @@ int KeyboardDevice::UpdateState() {
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for (int i = 0; i < sizeof(key_ctrl_map)/sizeof(key_ctrl_map[0]); i += 2) {
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if (!GetAsyncKeyState(key_ctrl_map[i]) || doAlternate)
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__CtrlButtonUp(key_ctrl_map[i+1]);
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else {
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else
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__CtrlButtonDown(key_ctrl_map[i+1]);
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}
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//if (GetAsyncKeyState(key_pad_map[i]) && !doAlternate)
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// input_state.pad_buttons |= key_pad_map[i+1];
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}
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float analogX = 0;
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@@ -61,6 +79,8 @@ int KeyboardDevice::UpdateState() {
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}
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}
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__CtrlSetAnalog(analogX, analogY);
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// __CtrlSetAnalog(analogX, analogY);
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input_state.pad_lstick_x = analogX;
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input_state.pad_lstick_y = analogY;
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return 0;
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}
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