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Some renaming and cleanup in the Android audio code
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@@ -0,0 +1,78 @@
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#include "base/logging.h"
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#include "android/jni/AndroidAudio.h"
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#include "android/jni/OpenSLContext.h"
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AudioContext::AudioContext(AndroidAudioCallback cb, int _FramesPerBuffer, int _SampleRate)
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: audioCallback(cb), framesPerBuffer(_FramesPerBuffer), sampleRate(_SampleRate) {
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if (framesPerBuffer == 0)
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framesPerBuffer = 256;
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if (framesPerBuffer < 32)
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framesPerBuffer = 32;
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if (framesPerBuffer > 4096)
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framesPerBuffer = 4096;
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sampleRate = _SampleRate;
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}
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struct AndroidAudioState {
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AudioContext *ctx = nullptr;
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AndroidAudioCallback callback = nullptr;
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int frames_per_buffer = 0;
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int sample_rate = 0;
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};
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AndroidAudioState *AndroidAudio_Init(AndroidAudioCallback callback, int optimalFramesPerBuffer, int optimalSampleRate) {
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AndroidAudioState *state = new AndroidAudioState();
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state->callback = callback;
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state->frames_per_buffer = optimalFramesPerBuffer ? optimalFramesPerBuffer : 256;
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state->sample_rate = optimalSampleRate ? optimalSampleRate : 44100;
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return state;
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}
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bool AndroidAudio_Resume(AndroidAudioState *state) {
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if (!state) {
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ELOG("Audio was shutdown, cannot resume!");
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return false;
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}
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if (!state->ctx) {
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ILOG("Calling OpenSLWrap_Init_T...");
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state->ctx = new OpenSLContext(state->callback, state->frames_per_buffer, state->sample_rate);
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ILOG("Returned from OpenSLWrap_Init_T");
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bool init_retval = state->ctx->Init();
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if (!init_retval) {
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delete state->ctx;
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state->ctx = nullptr;
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}
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return init_retval;
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}
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return false;
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}
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bool AndroidAudio_Pause(AndroidAudioState *state) {
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if (!state) {
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ELOG("Audio was shutdown, cannot pause!");
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return false;
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}
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if (state->ctx) {
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ILOG("Calling OpenSLWrap_Shutdown_T...");
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delete state->ctx;
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state->ctx = nullptr;
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ILOG("Returned from OpenSLWrap_Shutdown_T ...");
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return true;
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}
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return false;
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}
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bool AndroidAudio_Shutdown(AndroidAudioState *state) {
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if (!state) {
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ELOG("Audio already shutdown!");
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return false;
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}
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if (state->ctx) {
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ELOG("Should not shut down when playing! Something is wrong!");
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return false;
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}
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delete state;
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ILOG("OpenSLWrap completely unloaded.");
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return true;
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}
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