From aea00a7770dfd4f5606a8370fc5360cc98b1ec4b Mon Sep 17 00:00:00 2001 From: "Unknown W. Brackets" Date: Sun, 29 Dec 2013 15:20:39 -0800 Subject: [PATCH] Add UI options for new texcache options. --- UI/GameSettingsScreen.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/UI/GameSettingsScreen.cpp b/UI/GameSettingsScreen.cpp index 371144255e..123c2b40c4 100644 --- a/UI/GameSettingsScreen.cpp +++ b/UI/GameSettingsScreen.cpp @@ -148,6 +148,8 @@ void GameSettingsScreen::CreateViews() { graphicsSettings->Add(new CheckBox(&g_Config.bHardwareTransform, gs->T("Hardware Transform"))); CheckBox *swSkin = graphicsSettings->Add(new CheckBox(&g_Config.bSoftwareSkinning, gs->T("Software Skinning"))); graphicsSettings->Add(new CheckBox(&g_Config.bVertexCache, gs->T("Vertex Cache"))); + graphicsSettings->Add(new CheckBox(&g_Config.bTextureBackoffCache, gs->T("Lazy texture caching", "Lazy texture caching (speedup)"))); + graphicsSettings->Add(new CheckBox(&g_Config.bTextureSecondaryCache, gs->T("Retain changed textures", "Retain changed textures (speedup, mem hog)"))); // Seems solid, so we hide the setting. // CheckBox *vtxJit = graphicsSettings->Add(new CheckBox(&g_Config.bVertexDecoderJit, gs->T("Vertex Decoder JIT")));