From ae92e752810ec3b58a90fa454aaecb0a970bb21d Mon Sep 17 00:00:00 2001 From: Henrik Rydgard Date: Wed, 4 Sep 2013 11:31:59 +0200 Subject: [PATCH] Windows: Create opengl context with stencil buffer --- Windows/OpenGLBase.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Windows/OpenGLBase.cpp b/Windows/OpenGLBase.cpp index e67e77ccbd..ba5105a7bb 100644 --- a/Windows/OpenGLBase.cpp +++ b/Windows/OpenGLBase.cpp @@ -106,8 +106,8 @@ bool GL_Init(HWND window, std::string *error_message) { 0, // Shift Bit Ignored 0, // No Accumulation Buffer 0, 0, 0, 0, // Accumulation Bits Ignored - 16, // 16Bit Z-Buffer (Depth Buffer) - 0, // No Stencil Buffer + 16, // At least a 16Bit Z-Buffer (Depth Buffer) + 8, // 8-bit Stencil Buffer 0, // No Auxiliary Buffer PFD_MAIN_PLANE, // Main Drawing Layer 0, // Reserved