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PathBrowser: Abandon a network listing when navigating away
PathBrowser lists on one thread, so going up from the network folder waited for its listing to finish (up to 8 seconds) before the drive list showed. Pass GetFilesInDir a cancel flag that PathBrowser sets whenever the path changes, or on destruction, and check it while waiting. Also don't probe the drives in the drive list for game folders. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -1133,8 +1133,8 @@ void GameBrowser::Refresh() {
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path_.GetListing(fileInfo, "iso:cso:chd:pbp:elf:prx:ppdmp:cue:ccd:mds:bin:img:");
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// PS1 discs: a .bin or .img shows up as its cue sheet or .ccd, when it has one.
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RemoveDescribedDiscImages(&fileInfo);
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// Servers aren't games, and probing one that's gone away can take seconds.
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const bool probeDirs = !path_.GetPath().IsNetworkRoot();
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// Drives and servers aren't games, and probing a server that's gone away can take seconds.
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const bool probeDirs = !path_.GetPath().IsRoot() && !path_.GetPath().IsNetworkRoot();
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for (size_t i = 0; i < fileInfo.size(); i++) {
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bool isGame = !fileInfo[i].isDirectory;
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bool isSaveData = false;
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