Reset reporting on a new game.

This way "once" and "spam" no longer persist between runs.  Makes it
easier to test a bunch of games in a row without restarting in between.
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Unknown W. Brackets committed 2014-02-09 17:39:16 -08:00
1 parent a8b55c3e10
commit ad8488ecc4
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@@ -647,7 +647,7 @@ void VertexDecoder::SetVertexType(u32 fmt, VertexDecoderJitCache *jitCache) {
memset(&decFmt, 0, sizeof(decFmt));
if (morphcount > 1) {
DEBUG_LOG_REPORT_ONCE(m, G3D,"VTYPE with morph used: THRU=%i TC=%i COL=%i POS=%i NRM=%i WT=%i NW=%i IDX=%i MC=%i", (int)throughmode, tc,col,pos,nrm,weighttype,nweights,idx,morphcount);
DEBUG_LOG_REPORT_ONCE(vtypeM, G3D,"VTYPE with morph used: THRU=%i TC=%i COL=%i POS=%i NRM=%i WT=%i NW=%i IDX=%i MC=%i", (int)throughmode, tc,col,pos,nrm,weighttype,nweights,idx,morphcount);
} else {
DEBUG_LOG(G3D,"VTYPE: THRU=%i TC=%i COL=%i POS=%i NRM=%i WT=%i NW=%i IDX=%i MC=%i", (int)throughmode, tc,col,pos,nrm,weighttype,nweights,idx,morphcount);
}