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Support reversed buffer formats in the ge debugger.
So that it doesn't show garbage under the softgpu.
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@@ -1533,7 +1533,7 @@ bool FramebufferManager::GetCurrentFramebuffer(GPUDebugBuffer &buffer) {
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return true;
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}
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buffer.Allocate(vfb->renderWidth, vfb->renderHeight, GE_FORMAT_8888, true);
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buffer.Allocate(vfb->renderWidth, vfb->renderHeight, GE_FORMAT_8888, true, true);
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if (vfb->fbo)
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fbo_bind_for_read(vfb->fbo);
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#ifndef USING_GLES2
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