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Plugins: Schedule plugins before game thread.
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@@ -1626,7 +1626,10 @@ static void __KernelStartModule(PSPModule *m, int args, const char *argp, SceKer
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SceUID threadID = __KernelSetupRootThread(m->GetUID(), args, argp, options->priority, options->stacksize, options->attribute);
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__KernelSetThreadRA(threadID, NID_MODULERETURN);
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HLEPlugins::Load();
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if (HLEPlugins::Load()) {
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KernelRotateThreadReadyQueue(0);
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__KernelReSchedule("Started plugins");
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}
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}
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