Plugins: Schedule plugins before game thread.

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Unknown W. Brackets committed 2020-09-08 09:31:09 -07:00
1 parent 2f4945aad8
commit ac7522b0dd
5 files changed
+26 -16

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@@ -1626,7 +1626,10 @@ static void __KernelStartModule(PSPModule *m, int args, const char *argp, SceKer
SceUID threadID = __KernelSetupRootThread(m->GetUID(), args, argp, options->priority, options->stacksize, options->attribute);
__KernelSetThreadRA(threadID, NID_MODULERETURN);
HLEPlugins::Load();
if (HLEPlugins::Load()) {
KernelRotateThreadReadyQueue(0);
__KernelReSchedule("Started plugins");
}
}