mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-16 07:50:28 +02:00
GPU: Track HW tess at start of frame too.
This also makes it so we don't force the setting off when you change backends, and just ignore it if unsupported.
This commit is contained in:
1 parent
46b9454e73
commit
ac60e2ecd4
21 files changed
+52
-30
No files matched your search
@@ -813,7 +813,7 @@ void DrawEngineVulkan::DoFlush() {
|
||||
ConvertStateToVulkanKey(*framebufferManager_, shaderManager_, prim, pipelineKey_, dynState_);
|
||||
}
|
||||
|
||||
shaderManager_->GetShaders(prim, lastVType_, &vshader, &fshader, true); // usehwtransform
|
||||
shaderManager_->GetShaders(prim, lastVType_, &vshader, &fshader, true, useHWTessellation_); // usehwtransform
|
||||
_dbg_assert_msg_(G3D, vshader->UseHWTransform(), "Bad vshader");
|
||||
|
||||
Draw::NativeObject object = framebufferManager_->UseBufferedRendering() ? Draw::NativeObject::FRAMEBUFFER_RENDERPASS : Draw::NativeObject::BACKBUFFER_RENDERPASS;
|
||||
@@ -923,7 +923,7 @@ void DrawEngineVulkan::DoFlush() {
|
||||
sampler = nullSampler_;
|
||||
}
|
||||
if (!lastPipeline_ || gstate_c.IsDirty(DIRTY_BLEND_STATE | DIRTY_VIEWPORTSCISSOR_STATE | DIRTY_RASTER_STATE | DIRTY_DEPTHSTENCIL_STATE | DIRTY_VERTEXSHADER_STATE | DIRTY_FRAGMENTSHADER_STATE) || prim != lastPrim_) {
|
||||
shaderManager_->GetShaders(prim, lastVType_, &vshader, &fshader, false); // usehwtransform
|
||||
shaderManager_->GetShaders(prim, lastVType_, &vshader, &fshader, false, false); // usehwtransform
|
||||
_dbg_assert_msg_(G3D, !vshader->UseHWTransform(), "Bad vshader");
|
||||
if (prim != lastPrim_ || gstate_c.IsDirty(DIRTY_BLEND_STATE | DIRTY_VIEWPORTSCISSOR_STATE | DIRTY_RASTER_STATE | DIRTY_DEPTHSTENCIL_STATE)) {
|
||||
ConvertStateToVulkanKey(*framebufferManager_, shaderManager_, prim, pipelineKey_, dynState_);
|
||||
|
||||
Reference in new issue
Block a user