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Config: Move recent ISOs access to accessors.
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@@ -375,7 +375,7 @@ bool GameManager::DetectTexturePackDest(struct zip *z, int iniIndex, Path &dest)
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std::string gameID = games.begin()->first;
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if (games.size() > 1) {
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// Check for any supported game on their recent list and use that instead.
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for (const std::string &path : g_Config.recentIsos) {
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for (const std::string &path : g_Config.RecentIsos()) {
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std::string recentID = GetGameID(Path(path));
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if (games.find(recentID) != games.end()) {
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gameID = recentID;
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