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Upgrade the achievement sound volume setting to the new format
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@@ -758,6 +758,12 @@ static int DefaultReverbVolume() {
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return LegacyVolumeToNewVolume(g_Config.iLegacyReverbVolume, 200);
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}
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static int DefaultAchievementVolume() {
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// NOTE: The old achievemnt volume was a straight percentage so it doesn't convert
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// the same as the others.
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return MultiplierToVolume100((float)g_Config.iLegacyAchievementVolume / 10.0f);
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}
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static const ConfigSetting soundSettings[] = {
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ConfigSetting("Enable", &g_Config.bEnableSound, true, CfgFlag::PER_GAME),
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ConfigSetting("AudioBackend", &g_Config.iAudioBackend, 0, CfgFlag::PER_GAME),
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@@ -767,12 +773,14 @@ static const ConfigSetting soundSettings[] = {
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// The default settings here are still relevant, they will get propagated into the new ones.
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ConfigSetting("GlobalVolume", &g_Config.iLegacyGameVolume, VOLUME_FULL, CfgFlag::PER_GAME | CfgFlag::DONT_SAVE),
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ConfigSetting("ReverbVolume", &g_Config.iLegacyReverbVolume, VOLUME_FULL, CfgFlag::PER_GAME | CfgFlag::DONT_SAVE),
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ConfigSetting("AchievementSoundVolume", &g_Config.iLegacyAchievementVolume, 6, CfgFlag::PER_GAME | CfgFlag::DONT_SAVE),
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// Current volume settings.
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ConfigSetting("GameVolume", &g_Config.iGameVolume, &DefaultGameVolume, CfgFlag::PER_GAME),
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ConfigSetting("ReverbRelativeVolume", &g_Config.iReverbVolume, &DefaultReverbVolume, CfgFlag::PER_GAME),
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ConfigSetting("AltSpeedRelativeVolume", &g_Config.iAltSpeedVolume, VOLUMEHI_FULL, CfgFlag::PER_GAME),
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ConfigSetting("AchievementSoundVolume", &g_Config.iAchievementSoundVolume, 6, CfgFlag::PER_GAME),
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ConfigSetting("UIVolume", &g_Config.iUIVolume, 70, CfgFlag::DEFAULT),
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ConfigSetting("AchievementVolume", &g_Config.iAchievementVolume, &DefaultAchievementVolume, CfgFlag::PER_GAME),
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ConfigSetting("UIVolume", &g_Config.iUIVolume, 75, CfgFlag::DEFAULT),
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ConfigSetting("AudioDevice", &g_Config.sAudioDevice, "", CfgFlag::DEFAULT),
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ConfigSetting("AutoAudioDevice", &g_Config.bAutoAudioDevice, true, CfgFlag::DEFAULT),
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