Move the depth raster code around a bit in DrawEngineCommon for easier changes

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Henrik Rydgård committed 2025-01-02 13:46:01 +01:00
1 parent 7d50755a32
commit aa93b48cd3
3 files changed
+84 -70

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@@ -28,6 +28,7 @@ using namespace PPSSPP_VK;
// renderPass is an example of the "compatibility class" or RenderPassType type.
bool VKRGraphicsPipeline::Create(VulkanContext *vulkan, VkRenderPass compatibleRenderPass, RenderPassType rpType, VkSampleCountFlagBits sampleCount, double scheduleTime, int countToCompile) {
_dbg_assert_(desc);
// Good torture test to test the shutdown-while-precompiling-shaders issue on PC where it's normally
// hard to catch because shaders compile so fast.
// sleep_ms(200);